Three further DLC packs are also on their way for Pocket Dungeon that will include an online versus mode, new playable characters, relics, and secrets, and mod support on PC. Random Knight will appear after players have already recruited a handful of different knights and will become one at random upon the start of a new adventure. Updates on Shovel Knight's spin-offs were also shared at Yacht Club Games Presents, such as a new character called Random Knight coming to its block-falling puzzle game Shovel Knight Pocket Dungeon. PC (via Steam) was the only platform this game has been confirmed for, but Switch, PlayStation, and Xbox platforms were all mentioned as possible destinations for Mina the Hollower. Alex Stadnik of Game Informer called it a "gorgeous homage".Yacht Club Games didn't mention a release window for Mina the Hollower, but Shovel Knight launched 14 months after its Kickstarter campaign ended, after accruing over $300,000 in one month. Thomas Whitehead of Nintendo Life stated that he was ultimately "left excited" by the game after playing the demo, calling it an "excellent return" for the studio after making numerous spin-offs. Stating that he was "very impressed" with the game's demo, he called the mechanic of diving into the ground "unusual", but stated that he quickly got used to it as a natural part of gameplay. Will Greenwald of PCMag called the game ambitious in a preview, comparing it to " Castlevania meets Zelda" and describing the presentation as "charming". The score is being composed by Jake Kaufman, with two guest tracks from Yuzo Koshiro. The gameplay and story draws influences from such games as Castlevania, The Legend of Zelda: Link's Awakening, and Bloodborne. The developers' interest in scary stories and horror games, as well as creating the darker-in-tone Specter of Torment downloadable content for Shovel Knight, is what inspired them to create a darker game. The lone exception to this philosophy is the game's widescreen resolution. In an attempt to pay homage to early portable gaming and remain as authentic as possible to the original Game Boy hardware, Mina abides by the technical limitations of the Game Boy, containing no 3D assets and limiting pixel design to four colours per tile. This stylistic decision was made while still a side project for Faulkner, inspired by a slew of Game Boy games he had been playing in his personal time. Mina the Hollower was designed to mimic the visual appearance of a Game Boy Color title. A Kickstarter campaign was launched to support development, which raised over US$1.2 million from 21,439 backers including other sources of crowdfunding, the game raised over USD$1.4 million for the studio. Development on the solo affair, now under the name Gothic, caught the attention of Yacht Club management, who viewed the title as a favourable pairing to the studio's flagship Shovel Knight series. Mina the Hollower originally began as a side project by Yacht Club Games employee Alec Faulkner to hone his coding and artistic capabilities, and was not originally intended for commercial release. Standing in her way is Thorne, a bat who was the former head of Lionel's guard before he and his shock troopers betrayed the Baron and destroyed the generators. She travels to Tenebrous Isle, home of Baron Lionel, a wealthy lion who has been Mina's patron in installing her technology on the isle, leading to rapid development. She wields a whip, Nightstar, as a weapon. She is a Hollower, a member of a guild dedicated to studying the Earth, and can move extremely fast while underground using a technique known as hollowing. The game's main character is Mina, a genius inventor and mouse who has created advances in Spark Technology. One of the levels is Nox's Bayou, a poisonous swamp containing one of the generators. The main setting is Tenebrous Isle, whose only major city is Ossex. The game takes place in a gothic horror-inspired world of anthropomorphic animals. Trinkets can be equipped to provide permanent navigational abilities. Mina is able to use sidearms like a hatchet and dagger, although she can only hold one at a time. Tunneling makes her invincible while she is performing the action. The game is in a 3/4 isometric perspective, with Mina able to attack in four directions using her whip, or burrow underground to traverse short distances quickly as well as cross gaps. Gameplay The protagonist fighting an enemy with the whip. The game revolves around Mina, a skilled inventor and "Hollower" who travels to Tenebrous Isle to discover why the Spark Generators she invented to power the island have gone out. Specific console releases have not been announced. It is planned for release on Windows, macOS and Linux. Mina the Hollower is an upcoming action-adventure game by Yacht Club Games.
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